hero

... VERY WELL... IF YOU COME CLOASER TO THIS PLACE...
... THEN YOU MAY FIND...
... THE DARK...
... HAS COME TO YOU!!!
~ Jackenstein before attacking the Delta Warriors.

Jackenstein is a supporting character in Chapter 4: Prophecy of the 2018 episodic indie RPG Deltarune.

The Darkner manifestation of a battery-powered jack o' lantern decoration, Jackenstein is a reclusive monster who lives alone in the darkness, afraid of his own scariness. However, after his encounter with the Delta Warriors, he becomes less shy and even helps them in their journey.

Appearance

As per his namesake, Jackenstein appears to be a burly, humanoid Darkner resembling a cross between a jack o' lantern and Frankenstein's Monster with drab ivory skin. He has patches of orange skin stitched onto his shoulders and his chest, the latter possessing a skull-like pattern. He also has a small tail ending in an orange pom-pom. Jackenstein notably wears a jack o' lantern on his head with a screw on each side. His true face is a simple white tube with beady eyes and cat-like ears on the top. Jackenstein's eyeholes inexplicably glow orange in the dark.

Personality

Believing himself to be too hideous and frightening to ever be befriended, Jackenstein initially puts up an air of hostility, chasing the Lightners from his domain and demanding that they leave. However, it's soon revealed that he is, in fact, a kind-hearted but childish Darkner. Even when fighting the Delta Warriors, Jackenstein proves himself to be a rather polite and kindly person, gently asking them to leave. He is also quite generous, giving them his climbing gear despite the Delta Warriors fighting him not even minutes earlier. Jackenstein proves to be a helpful ally, directing the Lightners on the right path and even helping them ascend the pillars when the Knight attacks them. Interestingly, Jackenstein has numerous spelling and grammatical errors in his text, such as saying "YOUR" instead of "YOU'RE" and spelling scary as "scairy".

Biography

A shy and self-conscious Darkner, Jackenstein was apparently banished to the depths of the Dark Sanctuary for being too scary, only being allowed to emerge on festival night. This likely references the fact that his Light World form is a jack o' lantern that is stored in a storage closet until further notice, meaning that his "banishment" is just being stored away for future use.

While exploring the nearby libraries, the Delta Warriors enter a spookily dark area, where Jackenstein warns them to stay away. When they don't heed his warnings and keep walking forwards, he decides to confront them head-on, triggering his mini-boss fight. During his fight, he induces a stifling darkness that prevents the gain of TP from grazing attacks. Instead, the SOUL is summoned into a house-like maze where it must collect orbs to gain TP whilst avoiding spirit-like bullets that roam the area, eventually leaving the maze by collecting a key. They will also be chased by Jackenstein's pumpkin minion after reaching the key, who claims that they're "TAKING TOO LONG." Once sufficient TP is collected, Jackenstein can be illuminated via the Brighten ACT, allowing the SOUL to chase his pumpkin down and illuminate him.

Eventually, Jackenstein's shroud of darkness is dispelled, and he runs away in fear of his own scariness. He, however, hits a chandelier on the way and injures his head. Ralsei tries to heal his injuries, but to no avail, as he can't reach inside his helmet. When Susie tries to heal him, the Old Man walks in, and she misses and accidentally fires a healing spell right into Jackenstein's mouth, completely restoring him. He thanks the trio for helping him and presents them with some climbing gear he's too big to use. He will also show his real face to the trio, hiding it again before they can tell him he's really not scary at all.

Afterward, Jackenstein can be found in the Old Man's study, working as his cleaner. He will direct the Delta Warriors to the northeastern library to open the door the Knight left through and give hints to the location of the golden piano that unlocks the Old Man's secret boss fight. Jackenstein can also be complimented, causing him to blush and sweep the floor faster.

When the heroes are pursuing the Knight in the Third Sanctuary, they are stopped when the Knight cracks a section of a pillar, preventing them from climbing it. Jackenstein arrives and helps them by getting them to ride him as he climbs the pillar. However, it becomes unstable as he climbs, forcing him to stay very still to prevent the trio from falling off. If any Darkner was defeated with violence, the Sanctuary Darkners will not arrive to help. Jackenstein is attacked by the Knight as the trio dismounts, causing him to fall into the abyss. Susie is distraught and tries to reassure herself that he isn't dead, steeling herself to seal the fountain and save her friend.

However, if no enemies were defeated using violence, when Jackenstein falls with the trio still on his back, a stack of Cuptains, supported by all the other Darkners, catches him. They express that after seeing the mercy and goodness of the Delta Warriors, they were inspired to help them defeat the Knight and save the day. Thus, the trio are slingshotted up to the very top, where they continue their pursuit of the Knight.

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