Auto, also referred to in Japan as Rightot, is a character from the original Mega Man series who was first introduced in Mega Man 7. The timeline implied that they have been living with Dr. Thomas Light, the only scientist who created him, for a while. In addition, they are seen to have a half-track called Rightot'n Half-track, created by him, and is the helpful mechanic for the assistance of Dr. Light. They are also often seen with their pet Eddie. As an inventor, Auto creates important items for Mega Man by using screws or bolts as credits, which are very similar to money like in the entries of the classic series from Mega Man 7 to the latest.
Biography
Mega Man 7
In the opening stage of the game as Auto's first appearance, they drives their half-track with Mega Man and Roll riding on it. However, Auto cannot continue the obstacle of the damaged road, caused by Dr. Wily and his army of evil robots, and tells Mega Man to proceed on foot as the only way of dealing with it. Even Dr. Light investigates the damaged city, where Dr. Wily escaped from a prison cell in his quest for world domination.
As a shopkeeper, Auto owns the Big Eddie, a mobile laboratory where they trade screws as in-game's currency to sell anything to Mega Man. The difference of the Japanese version is that they randomly appear in place of either Dr. Light or Mega Man's robotic sister Roll in Dr. Light's home laboratory, where Mega Man obtains a Special Weapon from a beaten Robot Master, making comical comments about hopping that screws aren't combined with the Junk Shield, the comparison between the Slash Claw and Strider Hiryu's slash attack, and other discussions. In the actual ending of the game, Auto also makes their appearance in the Big Eddie along with Mega Man Roll, Rush, Eddie, Beat and Dr. Light before the picture is taken by the camera.
Mega Man 8
Auto appears to assist both Mega Man and Rush with a bazooka-like cannon, which is actually used to attack enemies, in Rush Jet areas of Tengu Man's stage, located in Japan, and the second stage of Dr. Wily's stronghold. In the game's ending cutscene, Auto is also present again alongside Eddie, Roll, Dr. Light and Mega Man inside Dr. Light's laboratory.
Mega Man and Bass
Like in Mega Man 7, Auto appears and reprises their role as a shopkeeper and once again opens a store, where they invents parts for the player and trades screws.
Mega Man 9
Auto reprises their role of running an item shop, helping Roll and exchanging screws as this game's main currency with each item just like in the previous entries of the series. They are known for restoring the jet upgrade of Mega Man's robotic pet dog Rush after beating five robot masters too.
Mega Man 10
There are known differences depending on the playable character you are using in the game. While playing as Mega Man, Auto helps their creator Dr. Light rather than Roll, who is infected by the Roboenza virus, and runs their own item shop without wearing the Metall helmet like the previous installments of the series from Mega Man 7 to this. If the player chose Proto Man, Auto opens an alternative item shop by themself and has the Metall helmet under its unidentified display (?????). Also, inside the shop, Tango appears to be either napping or playing on the counter.
Mega Man 11
Auto, along with Roll and Dr. Light, runs the item shop, much like the previous games. In the beginning, they're present as the Robot Masters have their annual maintenance check-up. They also witness them being captured by Dr. Wily and bids good luck to Mega Man before they leave to stop the reprogrammed robots. About halfway through the game, they and Roll eavesdrop on Dr. Light's conservation with Mega Man about Dr. Wily, his making of the Double Gear System and his subsequent fallout with his former friend and colleague. He also appears at the Gear Fortress at the end of the game, to inform Dr. Light that he finished what he instructed of him, but also informs him and Mega Man that the fortress is collapsing, so the three of them quickly escape to safety. It is later revealed by Dr. Light back at the lab that the two of them went to the fortress to collect the Robot Masters' most important parts so they can rebuild and repair them, as well as subsequently send them out to their new owners. Auto is last seen using the Double Gear System to quickly transport each of the Robot Masters to the repair room, during which they eventually overheat and collapse in exhaustion while carrying Bounce Man.
Other Medias
Mega Man: The Power Battle and Mega Man 2: The Power Fighters
Auto is present in the actual ending of Mega Man. Also, Proto Man appears when cooperatively playing as both him and Mega Man in the arcade follow-up.
Mega Man X3
Auto made a minor cameo appearance in the intro scene of Volt Catfish's stage. This feature is exclusive to CD versions of this installment of Mega Man X series only.
Rockman Strategy
Auto became one of the playable characters in this PC-exclusive strategy game.
Mega Man: Battle & Chase
Auto uses its vehicle to win the race against Eddie in the game's loading screens. Besides, it appears again in Mega Man's ending scene.
Rockman & Forte: Mirai Kara no Chousensha
The player's game menu features Auto, who gives certain information about both weapons and items.
Super Smash Bros.
In Super Smash Bros. Ultimate, Auto appears as an advanced support spirit that equips the player with a super scope that can be obtained in World of Light on a treasure chest on the power plant, Their spirit battle is on the omega form of the Moray Tower stage against R.O.B., who starts with a super scope.
Gallery
External Links
- Auto on the Mega Man Wiki
